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The battle royale’s first season was the shortest one on record, lasting only 7 weeks. The start and end dates for all Fortnite seasons Season What is the most wins in fortnite in a day?.Was there a Battle Pass in Season 1 Fortnite?.Related advices for When Did Fortnite Season 2 Come Out?.No doubt the team at Epic is unhappy with how things went down, but without proper camerawork at the ready, casters with a clue, or a proven ruleset that encourages exciting and aggressive play, I'm not sure what was expected. No $250,000 competition should look like this, especially if it's put on by the developer itself. So what if the outfielders were swept away? It's as if a baseball game carried on through a flash flood.
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Winners were crowned in each and, presumably, prize money is still going out. The competition was broken from the second it became a problem in the first round, and yet the show carried on for four matches. I wouldn't be as upset if Epic had just called it the moment lag struck. Expect to see the inside of a cramped 1x1 hut in every match until changes happen. By next week, lag will need to be eliminated and kills will require a much greater emphasis than just nabbing a victory.
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Some players that would've survived without latency issues died because they were teleported back into the storm, or were shot from cover because the server registered them as in the open. As if it wasn't boring enough to watch, the concentration of so many players and structures in a small space put undue stress on the private server, causing terrible lag for anyone still alive. The result was a mess of hulking towers and ground-hugging bunkers oozing their way towards the center of the next circle and the next, while players inside built and edited structures to stay out of the storm. PUBG's earliest esports tournaments were similarly passive.ĬLIP: Myth chains together Myth houses. Each match of the Summer Skirmish saw between 30 to 50 players in the last few circles. By the time the final few storm circles appear in a public match, somewhere between 5 to 15 players typically remain. A known issue in private scrimmages in the competitive Fortnite community, players turtled at every opportunity, wrapped in wood and brick and metal to avoid as much conflict as possible. With money on the line, no one wanted to take unnecessary risks if Victory Royales carried the most weight. Most players opted to build huts and camp until forced to either move or engage.Įxpecting competitors to play as aggressively as they would in a public match was Epic's second major mistake. Towering build-offs and soaring bounce pad plays were largely absent. I'm guessing Epic didn't want to bog down their massive audience with alienating, in-depth chatter, but who wants a trio of dudes straining to do their best ESPN impression to tell us the sky is blue for hours on end? Caution for the winĮven if Al Michaels was there to talk us through the action, there wasn't much action to behold.
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Rather than give informed running commentary about the nascent strategies of this newborn esport, the bulk of their contribution was to gasp and yell during dramatic moments, or to make bad jokes, ruminating on the future of the 'www' prefix for URLs. I can't speak to the casters' knowledge of Fortnite, but the impression they left was that maybe one of them were regular players. Smart, skilled casters are there to fill in those blanks. The scale of the genre means aspects of the competition will always be out of sight, or difficult to parse. While they weren't used to great effect in the Celebrity Pro-Am back in June, free-floating cameras were there, which made following multiple players in messy build fights much easier to follow and greater swaths of the map and players within visible from afar.īut smooth camerawork can only go so far in battle royale. CLIP: How the sausage is made: spreadsheets.įortnite needs dedicated camera tools for the action to begin to be comprehensible.
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